Course For Flash Builder 101 - Intro to Flash Builder

Course For Flash Builder 101 - Intro to Flash Builder

by ASK Video
4.4 Β· 1,874 ratings
13.99 USD Download from Mac App Store
v2.0.2 Β· Updated 1 month ago Β· 120.41 Mb Β· Released Mar 2015

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Key Features

πŸ€– AI Powered
πŸ“€ Export & Share
πŸ’» Code Editor
πŸ—œοΈ Archive / Compress
🌐 Web Browser
β™ŸοΈ Strategy Game
Course For Flash Builder 101 - Intro to Flash Builder

About Course For Flash Builder 101 - Intro to Flash Builder

Duane starts with the basics, showing you how to install, configure and set up your new copy of Flash Builder. You’ll learn the fundamental concepts and terminology. Next you’ll explore the inner workings of both the Flex framework and the Actionscript code you’ll need for your app to run properly. When it comes time to debug your app, Duane explains the process so that you’ll know exactly where to look and how to fix it. He also teaches you how to accurately trace problems to their source so you can quickly solve them before releasing your app into the world. As you approach the end of this introductory course, you’ll have your very first Flash Builder β€œHello World” application under your belt! You’ll also know how to export and share it with other developers. But the most exciting part is when Duane shows you how to export your project as an Adobe AIR app which can run on any operating system with Adobe AIR installed! To learn how to build more complex apps and release them on more platforms, be sure to watch all the courses in our growing Adobe Flash Builder 4.6 series. Table of Contents: 1. Installing Flash Builder 2. Overview of the IDE 3. Understanding Project Concepts 4. Starting to Build a Project 5. Adding Logic to your Project 6. Working with MXML and ActionScript 7. Understanding Your Application Code - Part 1 8. Understanding Your Application Code - Part 2 9. Differences Between Desktop and Browser Applications 10. Understanding Desktop/AIR Applications 11. Adding Debugging 12. Understanding Access Modifiers 13. Running the Application in Debug Mode 14. Adding Debugging Scope 15. Adding Functions, Changing the HSlider 16. Changing the Label’s β€œtextSize” 17. Setting Properties in the Design View 18. Wiring the Logic and Running the Application 19. Exporting and Importing FXP Files 20. Converting the Project from Browser Based to AIR 21. Releasing Your Application 22. Installing and Running your Application